AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on iOS in Colombia Q1 2022
Discover the performance trends of the top 5 hypercasual games on iOS in Colombia during the first quarter of 2022, including download rates, revenue, and active users.
Throughout the first quarter of 2022, the hypercasual gaming category on iOS in Colombia saw notable trends in downloads, revenue, and active users for the top 5 games. Data presented here is sourced from Sensor Tower, where more insights are available.
Count Masters: Crowd Runner 3D experienced fluctuations in weekly revenue, peaking at roughly $42 in early January and ending the quarter at a low $1. Weekly downloads started strong at 7K in the first week of January but gradually decreased to around 3.2K by the end of March. Active users also saw a decline from 18.1K at the beginning of the quarter to roughly 11.7K by the end.
Bridge Race showed a mixed performance in weekly revenue, starting at around $32 in the first week of January, dipping to $0 in late January, and recovering to $35 by the end of March. Weekly downloads declined from 5.5K in early January to 1.9K by the end of the quarter. Active users followed a similar trend, starting at 16.6K and decreasing to about 9.6K towards the end of March.
Sort Water Color Puzzle did not generate any revenue but had a consistent download rate, starting at 3K in late December and stabilizing around 1.4K by the end of March. Active users ranged from 8.6K in early January to about 7.1K at the end of the quarter.
Going Balls saw moderate weekly revenue, peaking at $66 in mid-February and finishing the quarter at $31. Weekly downloads were relatively stable, averaging around 1K, with a peak of 2.3K in mid-March. Active users fluctuated but generally decreased from 10.7K in early January to 8.6K by late March.
Water Sort Puzzle had a varied revenue stream, peaking at $33 in late January and dropping to $3 by the end of March. Downloads decreased from 2.8K in early January to around 1.1K by quarter-end. Active users showed a slight decline from 14.7K in early January to approximately 11.2K at the end of March.
These trends highlight the dynamic nature of the hypercasual gaming market in Colombia. For more detailed insights and data, visit Sensor Tower.